Based in Milan, Italy
16th of June 2016
iOS / Android
The Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity. The five featured artists are: Mario von Rickenbach and Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake). Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.
Over the past decade, more innovative games have been designed than in the previous thirty years of this medium – video games are now more than entertainment for kids or for video game enthusiasts, they reach the accessibility and cultural depth of film, music, and literature. The Collection presents the state of the art of the medium with a glimpse into the future, presenting the work of the most important and original international designers.
- [Week 1] Il Filo Conduttore by Mario von Rickenbach and Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
- [Week 2] LOCK by Auriea Harvey and Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
- [Week 3] Neighbor by Jake Elliott, Tamas Kemenczy and Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.
- [Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
- [Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
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About Santa Ragione
Santa Ragione is an Italian micro game design studio founded by Pietro Righi Riva and Nicolò Tedeschi in 2010, creators of FOTONICA, MirrorMoon EP, and Wheels of Aurelia. Santa Ragione’s games focus on achieving a visceral response from the player, whether through the desolate landscapes of MirrorMoon EP, the uncompromising, vertigo-inducing speeds of FOTONICA, or the controversial politics in Wheels of Aurelia. The studio has a unique, experimental approach to accessibility that encourages exploration and personal interpretation, to achieve surprising depth. Santa Ragione’s inspiration comes equally from literature classics, evocative electronica, and contemporary art, to strive and stand out stylistically and continue the tradition of Italian design.
More information on Santa Ragione, our logo & relevant media are available here.
Triennale Game Collection Credits
Pietro Righi Riva
Curation and Design
La Triennale di Milano, Santa Ragione
Christian Etter and Mario von Rickenbach
Il Filo Conduttore
Tale of Tales
A Glass Room
Katie Rose Pipkin
The Worm Room