Based in Milan, Italy
June 14, 2010
Press / Business Contact:
Via Gabbro 16
US +1 (415) 335-1342
IT +39 (347) 038-6526
Santa Ragione is an Italian micro game design studio founded by Pietro Righi Riva and Nicolò Tedeschi in 2010, creators of FOTONICA, MirrorMoon EP, and Wheels of Aurelia. Santa Ragione’s games focus on achieving a visceral response from the player, whether through the desolate landscapes of MirrorMoon EP, the uncompromising, vertigo-inducing speeds of FOTONICA, or the controversial politics in Wheels of Aurelia. The studio has a unique, experimental approach to accessibility that encourages exploration and personal interpretation, to achieve surprising depth. Santa Ragione’s inspiration comes equally from evocative electronica and contemporary art, to strive and stand out stylistically and continue the tradition of Italian design.
Founded in 2010 by longtime friends Pietro Righi Riva and Nicolò Tedeschi, Santa Ragione is a design studio dedicated to developing games and video games. In 2010, Santa Ragione developed and published the board game Escape From The Aliens In Outer Space in over fifteen countries. The game was nominated for the prestigious Diana Jones Award for Excellence in Gaming. In 2011, Santa Ragione launched the award-winning video game FOTONICA for PC and created the international indie game event LUNARCADE. In 2012, Santa Ragione released a music game for Pitchfork Media; In 2013, they launched their new game MirrorMoon EP, finalist at the Independent Games Festival award for innovation. In 2014, Santa Ragione launched a redesigned version of FOTONICA for iOS to critical acclaim.
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Logo & Icon
Awards & Recognition
- "Apple’s App Store: Best of 2014 Selection" - FOTONICA, 2014
- "Honourable Mention for the IGF 2015 Excellence in Audio" - FOTONICA, 2014
- "Nominated for the IGF 2013 Nuovo Award" - MirrorMoon EP, 2012
- "54th Venice Biennale, Neoludica Selection" - FOTONICA, 2011
- "Diana Jones Award for Excellence in Gaming Shortlist" - Escape From The Aliens In Outer Space, 2010
- "It’s a rare game indeed that makes the player themselves feel special."
- Interview with Duncan Harris, Rock, Paper, Shotgun
An ongoing series of exhibtions that display the most experimental indie games across the world. http://www.lunarcade.it.
Team & Repeating Collaborators
Pietro Righi Riva
Concept Art, Freelancer
Luca Francesco Rossi
Graphic Design, Freelancer
Music and SFX, Freelancer